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Benchmarks and cutoffs.

Every threshold this site publishes, and every industry figure it cites, kept apart, because they are not the same kind of number.

Counted by us

01

When a complaint counts as a gap

Both bars have to clear at once.

Reviews behind itbelow this, the share is noise
at least 20, across the market
Breadthone app's bug is not a market's gap
at least half the apps counted
02

Graded words

The only three words allowed to lead a claim, each a fixed multiple of the store's typical rate. Below the first cutoff no word is used at all.

elevated
from 1.15 times typical
high
from 2 times typical
extreme
from 3.5 times typical
03

Store-wide theme baselines

Share of the 1,265,658 negative reviews carrying each theme, across all 12,734 classified apps in the 2026-09-02 weekly count. This is the typical rate every "times typical" figure on the site divides against. A review can carry more than one theme, so the shares sum past 100%. Re-baselined 2026-09-02: the classifier was re-measured against hand-scored samples and tightened (it had counted the word "account" as a login complaint and "useless" as an accuracy one), so shares from earlier weekly counts are not comparable with these.

Billing389,680 reviews
30.8% of negative reviews
Performance206,196 reviews
16.3% of negative reviews
Ads128,856 reviews
10.2% of negative reviews
Support98,544 reviews
7.8% of negative reviews
Login & auth94,946 reviews
7.5% of negative reviews
UX61,897 reviews
4.9% of negative reviews
Limits & caps23,484 reviews
1.9% of negative reviews
Accuracy18,758 reviews
1.5% of negative reviews
Content18,453 reviews
1.5% of negative reviews
Sync & data11,152 reviews
0.9% of negative reviews

Cited, not counted

Everything below is published by RevenueCat, State of Subscription Apps 2026, 115,000+ apps · $16B+ tracked revenue · >1B transactions. We did not measure any of it, none of it feeds a score of ours, and we attach no verdict to it. Rows from an older edition say so.

04

Paywalls and trials

Cited
hard paywalls out-convert freemium (install → paid, ~day 35)
10.7% vs 2.1%
hard paywalls out-earn freemium, revenue per install
D14 $2.32 vs $0.27 · D60 $3.09 vs $0.38
the catch is not retention: 1-year annual-plan retention is near-identical across models
~27% vs ~28%
longer trials convert better: 17–32-day vs under-4-day, median trial→paid
42.5% vs 25.5%
half of all paid conversions happen the first day the app is opened
~50% on day 0
the market moves the other way anyway: under-4-day trials were ≈ half of all trials in 2025
46.5% share
05

Plan length and renewals

Cited
yearly plans renew far better than short cycles
83.4% yearly renewal: more than four times weekly, about twice monthly
the annual-churn cliff is month one
35% of all annual cancellations land in month 1
cancelled annuals rarely return
annual reactivation ~5%; monthly subscribers return at about four times that rate
weekly plans are now the revenue engine for most categories
55.5% of all subscription revenue; best 12-mo LTV when paired with a trial (Health & Fitness is the exception)
duration mix sold skews annualHealth & Fitness
68% of subscriptions sold are annual
the monthly-first categoryProductivity
77% of subscriptions sold are monthly · 91% of revenue from monthly (different denominators, both true)
renewal rates by planHealth & Fitness
weekly 54% (top-3 of 11) · monthly 57% · annual 25% (mid-table)
steady mid-table renewals across all plan lengthsUtilities
habitual use keeps churn flat regardless of billing cycle
06

Price, revenue and refunds

Cited
cheaper apps keep annual subscribers better
1-yr annual retention: low-priced 36% · mid 26% · high 23%
highest install LTV of any categoryHealth & Fitness
$1.21
highest refund rate of any categoryEducation
4.86% (2025 edition)
second-highest refund rateHealth & Fitness
4.71% (2025 edition)
07

The market itself

Cited
the median app barely grows; the tails are extreme
median MRR +5.3% YoY · top decile +306% · bottom decile contracting
the launch flood vs the incumbency moat
~2,000 → 14,700+ new subscription apps per month (Jan 2022 → Jan 2026), yet pre-2020 apps still hold 69% of subscription revenue
even top categories take over 100 days to reach $10k revenue
>100 days to the first $10k
AI-powered apps churn annuals faster
annual retention 21.1% vs 30.7% non-AI; cancellations ~30% faster

A further 11 cited rows are held back rather than shown, because each reaches us through a relay or carries an edition ambiguity we have not resolved at the source. They ship when that is settled, not before. Our own numbers are re-counted weekly from App Store reviews; nothing here is modelled, and per-keyword search-volume estimates are refused outright. See the counted app ideas for what the cutoffs above produce.